Monocular FOV Question

Hello,
I’m doing research on retinal prosthesis simulations using the Samsung HMD Odyssey. Retinal prostheses are typically only implanted into a single eye and to make a realistic simulation, we need to know what the monocular FOV is for the headset.

We don’t need to know what the person can actually see, we realize this depends on a lot of factors. We need to know what percentage of the full screen is being rendered to each eye. We are using Unity, I’m not sure if this is part of their software or if it’s something that’s handled by the headset. I’m assuming it’s something that was figured out by the developers of the headset.

Your help is appreciated!!

TLDR: What’s the monocular FOV (as determined by the software). For example, if the camera is set to render 110 degrees, would it render 65 degrees to each eye and then have 20 degrees of visual overlap in the middle?

I think you will need to contact support on THIS SITE and see if they can help.

I hope they can help,

Ron
Samsung Developer Program

لا تقبل Samsung الأفكار غير المرغوب فيها لمنتجات المستخدم النهائي ، لتجنب أي نزاعات محتملة في المستقبل. تشجع Samsung أيضًا على حماية أي أفكار أصلية وعدم نشرها في منتدى عام. اطلع على المزيد حول سياسة الأفكار غير المرغوب فيها لشركة Samsung على [هذا الموقع]
https://www.secbuy.com.

Samsung does not accept unsolicited ideas for end user products, to avoid any possible disputes in the future. Samsung also encourages the safeguarding of any original ideas and not to post them in a public forum. See more about Samsung’s unsolicited ideas policy at THIS SITE.

Ron Liechty
Moderator
Samsung Developer Community