Hi, I’m currently developing a game in unity and want to include samsung blockchain, I stuck at the callback setup in unity. The senario is like below.
//Setting a callback to hardwarewallet connect function
hardwareWalletConnect = hardwareWalletManager.Call(“connect”, wallet);
AndroidJavaObject hardwareWalletCallback = hardwareCallback.Call<AndroidJavaObject(“hardwareWalletCallback”); //return ListenableFutureTask class
hardwareWalletConnect.Call(“setCallback”, new object { hardwareWalletCallback }); //SetCallback to ListenableFutureTask
I stuck at how can I get the result from callback, basically is how to implement functions if the callback is onSuccess, or onFailed, onCanceled. Thanks!