Hi all,
My app will abort if glComplieShader() shader source with two __samplerExternal2DY2YEXT sampler.
If only has one __samplerExternal2DY2YEXT sampler, glComplieShader() will success.
Is this a known bug? From opengl spec, no limit for __samplerExternal2DY2YEXT sapmler count.(https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_YUV_target.txt)
drive info:
GL_VERSION: OpenGL ES 3.2 ANGLE git hash: c7c78c41d520
GL_VENDOR: Samsung Electronics Co., Ltd.
GL_RENDERER: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 (ANGLE git hash: c7c78c41d520)
I have no way to workaround it, someone can help me?