Ultra realistic watch face design

ultra realistic watch face design what programs do you use

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I use a CAD Package and the On Board Rendering but it does not cover everything . I know people that are using Paint.Net I know some guys us Powerpoint to make really great graphics . It really depends what you mean by Ultra Realistic . Show us a Picture .

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I use Adobe Illustrator for shape building and Adobe Photoshop for shading, beveling, gradients etc, to give realistic look.
Works for me.

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Certaily Does . Nice work @MergeLabs .

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I prefer using free software like https://inkscape.org or https://figma.com for designing dials/watch hands and also using https://photopea.com or https://gimp.org if that designs need retouching.

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As Russell knows I mainly design on my iPad Pro. I use Artstudio Pro and for the realism I often 3D model with Nomad.

That is an x-ray render of my last project.

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Did you just say “PowerPoint”??

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This was posted on one of the other forums by a Maker we all know . I do not use it myself ( PowerPoint ) . But I have seen that many Do .
.

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Oh wow, I never knew about the abilities of PowerPoint.

I had a square digital display where the Nomos style power display is but it didn’t feel right. All the discs are very deliberately placed. Asymmetrical harmony with the golden ratio.

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I was talking about this quality

It is very difficult if not impossible to achieve this quality from scratch in programs like photoshop or illustrator, so I would like to know what kind of rendering engine you use and what other programs you use, especially if you use 3d programs. thank you for all your messages

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I use Rhino5 and its basic Rendering . I was given it after I Retired by my Old Boss . I know some use Blender . I guess you are after what some call Direct Lighting . I tend to shy away from recomending these as it Presumes you can draw what you want in 3D . Most can not do that . Of course the ultimate is Solid Works . Most will not be going there .

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Nobody said it was easy. But definitely possible. Maybe you should see some masters at work:

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I have had good results in Illustrator and PS. I think my results are only limited by what I know up to this point. There are really no limits to illustrator and PS if you really know what you’re doing. I still have a long way to go but I am doing ok so far.

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Very nice . I reckon you are 2000 hrs in . Well that is what the works look like . When I started this game I thought , this is fun moving stuff about a small display and it has developed into a graphics thing that I was never ang good at . As long as we are Learning .

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A combination of 3D rendering and then just editing in your favorite graphics app. It is time consuming and you have to know a lot about layering and masking etc.

It gets easier the more you do it.

Facer had a pretty low res, but this one for example is an example of 3D and then editing:

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