Hi what the frame input for when creating animation?
It tells you when you add the animation but you’d think it would be in the Docs too.
Samsung Developer Relations
Can find anything in the docs.
But that image…
Still dont understands.
Larger number entered means?
So e.g i put 2 does it mean fps is halfed?
from my observation I think it says for how many frames out of the 15/s will the image stay displayed
Then the image will look like blinking…but it doesnt. At 1 for 2 images… the animation looks like changing super fast. Meaning a to b, b to a (15 times) in a seconds. But at 15 animation seem to like 1 frame per sec.
It is not blinking because after last frame it starts again. Maybe I worded it not right. The number says how many of 1/15 of second will the image stay displayed. If 15 then its 15/15 = one whole second. Like you figured meanwhile.
That animation is the pits.
The image sequence for an animation is 15 frames per second so if you have 15 images of the bear leaning left then 15 images of the bear leaning right every second the bear leans left and the next 15 seconds it leans right.
In GWS the animation examples are much superior Just add the folder in your C:\Users\USERNAME\WatchfaceStudio\Workspace folder There are two animations stroll and umbrella
Animation.zip (781.2 KB)
select all images at the same time and run it You’ll see how the 15 frames per second work.
Still doesnt answer the question…i only have 2 images like in your example. Not 15 images.
I just put the number 15 into the frame text box
What changes does it do to the image…
Instead of 1 i used 15
Is @peter explaination correct @ron?
As long as the sequence is set to auto replay, it takes together as many 1/15s, as you write under the individual images, before it starts from beginning.
It allows for reducing needed resources. Lets say you want one of the frames displayed longer than others you do not need to insert multiple instances of same image, just change the number below it.