Hi, do you have any tips for making watch faces that consume less battery?
Some specific questions:
- I guess that using less and dimmer pixels is an obvious guideline, but how much of a difference does it make?
- Do complex animations, progress bars, etc. drain the battery significantly faster than a more static watch face? Specifically, does a watch hand/progress bar that represent the seconds+milliseconds (“higher” refresh rate) drain faster than a face that only changes when a minute passes? (Is the watch optimized for less usage when the face is mostly static, or does it still refresh at the same interval to the same image?)
- Do the gyro features affect battery life? Is the accelerometer activated anyway when the face doesn’t use it?
- Does the size of the source media matter? Should I use smaller, compressed images, or do they compress anyway when the face is built?
- More complications = more battery usage?
- Does it matter whether I use the battery complication, or create it from scratch using tags?
- Do hidden components (that never appear) still load when the face runs, and therefore consume more battery?
- And any other things that should be considered when designing the face using Watch Face Studio, not after that?