The device only seems to animate at about 10 FPS. Slower swing frequencies will look smoother because the differences between successive frames will be smaller.
Hey @krolev ,
Here is a comment I found which says watch faces are limited to 15 fps. When I look at the watch faces I think this is the case. This might be the reason those animations look choppy. It is probably to reduce battery consumption.
Well, that’s a better option (for lack of another).
A similar thought occurs to me. Of course, you can use the image_sequence option, but I think the battery consumption will be much higher. Thank you all for participating.
Very briefly, here’s the expression I used for angle
in my last video:
45*sin([UTC_TIMESTAMP]/159)
This will probably have to be adapted for WFS; eg, UTC_TIMESTAMP
becomes UTC_TS
.
Really smooth animation will never be possible because of the low frame rate, but using UTC_TS instead of milliseconds should reduce discontinuities.
Thanks, but that’s as far from reality as it gets. Very low RPM. I tried many options, but alas. This is the formula that comes closest to your version of motion.
60*clamp(cos(([MSEC] *6) * 6 * 6),-6,6)
It looks a little livelier on the clock. But I’ve given up the desire to achieve something in WFS.