I am trying to create scrolling text across the screen to view next event more effectively. I have already tried this formula (([SEC_MSEC] *360) / 60) and variations of this. I’m trying to get the text to scroll across the screen and return to it’s position after the text is done showing. Anyone have any ideas? Apologies if this is confusing.
Hello, unfortunately WFS lacks proper tools for arranging this effect effectively (it has no tag to determine overal text length, nor does it have real milliseconds based tags, nor tag for elapsed watch awake time).
Something can be done using the [SEC_MSEC], but it will look choppy, will not start at awaking the watch screen and depending on text length it will either show blank for some time or not scroll trough whole text.
In the x placement you would have to put formula like this:
starting_position-scroll_distance*([SEC_MSEC]%time_period)/time_period
the time period should be a number dividing 60 to whole numbers, otherwise the text will not finish scrolling at the end of minute
depending whether you just want to produce the whole text, or even make it go out of screen, the scroll distance should be at least text_field_width-canvas_width+starting_position or just text_field_width
Check the attached file, remove the .zip from its name and try to open it in WFS
Text_scrolling.wfs.zip (452.1 KB)
Nice One Peter Topic converted to a Master Class in one response . Thank you . Brilliant Font . Where can we Get that :::)))
Interestingly with that Matrix Font it does not look wrong being Choppy .
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Such a shame we can not make that sort of thong smooth . The Animations are smooth at 15HZ . On board second is smooth . If it is a Power consumption thing they could set a limit of say 2 Implementations . like the limit to Image Taps etc . I am continually surprised there does not seem to be a limit to the number of frames on an Animation .