On the Attached Picture I designed an Animation and set it to Every Minute, but when the watch enters AOD mode while the animation is running, the Animation freezes before finishing, leaving me with my minutes covered until the next minute
Your 1st question is: NO
2nd Question is: its not copied over to the AOD mode
I have added a Video to explain. (Please Excuse the talking in the background)
I have designed a Flip Clock, where the flip section is animated, and I have set the Animation to appear every minute.
On every minute the Animation starts whereby the minutes clock bar flips from top to bottom.
The Error comes in when the watch goes into AOD mode while the animation is still happening, when you go back to active mode, the animation freezes when the AOD mode started.
The AOD and Active watch faces are completely different instances of code they don’t run simultaneously so when you go from one to the other the code has to load anew. So it won’t run until your next minute starts. I see other flip clocks online so it should be possible but you may need to rethink how you do the animation effects.
I have tried to use timeline on animation, whereby I hide the whole day and use 15 frames (Images) in the 1st (seconds) block, and then loop the full minute.
I Also did that with the Hour Hand
So on the GWS the preview works 100%, but when you send it to the Watch the animation is not showing
Do I set the loop in conjunction with “Forever” “Every Second” “Every Minute” or “Every Hour”
I have exactly the same problem on my new Samsung Wath Pro 5. Contrary to other watches, it seems that Samsung blocks all animations and therefore all the timeline, as soon as we enter AOD. I think that Samsung should unblock this blocking to allow us more creativity! What is the final position of Samsung on this subject? Thank you.