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I thought it would be a lot smoother than that.
still jerky!
Thank you anyways

Hi its proven to be 10hz smoothness…
As if u use the floor fomula to move second hand it be same as if you set 10hz on the second hand

Not much difference. Sorry.
I use ur formula too.
Thank you knughtwing.

See this thread…there is a difference just u cant see it

If without floor you will see strobing as white and black hands are moving differently.

With floor both moved at exactly 10hz so the white second hand is covered and u dont see it.

If @Mayalona notice something different then its you.

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Hi, I checked the two formulas, inserting mine on the top plane and the one with “floor” on the bottom plane. Seen together, there is no difference, probably the 10Hz is not calculated.
I attach a copy of the watchface to replace the .zip extension with .wfs.
lebanon Copia.zip (1.1 MB)

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Hi @Mayalona , cannot be its the milliseconds updates at every 100millis, if you want to test u should u do 2 text colors align togethet…u will notice instead of getting one color text u get 2(blinking). Instead of one.

This is because one is chasing the other.

Or your multiplier by 60 already fixed it…to prove it

Please u 2 text alignment one with old tag, another with my.

See if values are kept at one decimal place.

This was a long discussion so i cant be wrong.

You are in that thread

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@russellcresser if you can examine that wfs see if my tag got brackets errors. Or the improvements is to difficult to see

Without test mentioned

I hope I have interpreted your suggestions well, in the attachment I have put the two planes with the same characteristics with the exception of PLANE 1 in red and PLANE 2 in white and respectively PLANE 1 without “floor” and PLANE 2 with “floor”. To me there doesn’t seem to be any substantial difference, they go in spurts at the same time and neither of them chases the other. Of course I’m also in the discussion you attached but you were referring to the second hands, which perhaps the GW4 manages differently.
Possibly if you have a copy to send me of your test to show me that there are differences in the use of the two formulas, I would be grateful (just to understand how to apply it)
Attached is a copy of the test to replace the .zip extension with .wfs.
lebanon Copia.zip (1.1 MB)

Nope your conclusion is wrong.
Like i said one is actual second hand.
The other
is a tag control image so should work the same.

So what we are comparing is actual 10hz vs the formula

As the hang is setable to 10hz.

So in this example if the formula is not 10hz the hangs will not match speed

yellow

sorry you did correct but do you see the yellow line and the back the red plane?
thats the effect of “chasing” you shouldn’t be seeing the yellow line if really no different in the two formula so…

yellow2

Hi, do look at preview in wfs to see the difference.
As the preview refresh rate also is a mystery.

Compare on the watch like how we did in the thread

Maybe now I understand what you mean to tell me. I have seen both in motion and when stationary there is a small difference. And checking the differences under the “microscope” I only see the numbers on the “PLACEMENT”. On Plane 1 without floor the data on X is all decimal, while on Plane 2 with floor the data on X is all integers. Beyond this small deviation on the starting X axis then to the naked eye they both go the same way. I don’t see any “lengthening - shortening” effect of the distance between the planes’ fins. The distance remains constant. I also looked at the other discussion and in fact the difference is noticeable on the hands.
I really can’t explain these differences.


Ya you’re right Mayalona, as I said earlier, there is no difference. still choppy.
Thank you.

Hi, all sent it to your watches…like i said the preview are not that accurate.

And the actual values in x axis is up to 0.1 only. You see the 0.1 number of old formula being more jumpy then whole number

Or probably your formula already make it 10hz, and that what it should be.

As x60 will remove 1/1000 digits
And pecisiion becomes 1/100 (sometimes constant increaments sometimes random) (this cause the number of pixel to move to be jumpy)
Add the floor u get precision up to 1/10
Which is what is needed

It will not be as smooth as 15hz.

See this thread

Hi, if you dont believe my formula, then suits yourself. I am trying to help. But if seem no help then bye!

@Knightwing @Mayalona I appreciate both your efforts! thanks for helping me out!

Hi @Mayalona why your formula is x60 %1200?

Maybe to make it smoother is every 100ms move less pixel also…

Now every 100ms is 6pixels…

I saying this because if each frame is closer to each other will it be not such a big jump for frame by frame?

Hi, x60 is basically the speed I assign to the plane at the top, x120 is the speed I assign to the plane at the bottom. Having two different speeds makes it possible to differentiate the reading better, especially in the news programs which show the scrolling text of the news and that of the trend of Wall Street. While %1200 repeats the step every 20 seconds and %1800 repeats the step every 15 seconds. in both cases it is used to have more or less reading length of the texts. In my case, I assigned the top plane a next event complication, while for the bottom plane I assigned the INFORMER complication to read notifications (especially long WhatsApp and Outlook messages).
Now I’m trying a “merge” between the various formulas, I found another one but it doesn’t work on images. I am attaching both my wfs with the two planes, in order to highlight what I have (even if it goes in spurts I am of little interest because I can still read) and the other with the 3 planes with the relative formulas combined, as well as the detail of the movements in X.
Rightly, as you highlighted, they move at 6 pixels, but unfortunately I need these speeds and above all I noticed that all three formulas in the text boxes move almost synchronized. it could, in my opinion, be a non-modifiable management by the clock CPU.

asd.zip (4.5 MB)
Copia new.zip (1.1 MB)

Hi, its nothing to do with that really its to do with refresh rate of cpu is at 100ms per update…has been proven…

So if mathically your final values comes out to be in
E.g 1.0, 1.1, 1.3 (actual value before being rounded of by x position field)

It be exactly 10hz…so if u dont see a different is its because somehow both formulas give u 10hz.

And jumpyness is something else not the 10hz issue

As the video in my thread explains…

For example if we use x 1 instead of x 60

1.190
1.245
1.356
1.456

If you look closerly on my video u know what i mean

1.4xx (xx are seem random not constant increasing by 1)
Only the 1.x is constant refresh every 100ms

@russellcresser has tools to go frame by frame and he notice that too.

For example so pixel moved will be
Could be

1.2
1.2
1.4
1.5

See where the jump may happen different?

So when i floor i get

1.1
1.2
1.3
1.4
1.5

Maybe u dont know what floor does?
It round down to not decimal number.

That means my formula makes

floor([SEC_MSEC]*10) will make
1.124 = 11
Then divide by 10
= 1.1

Making the frame stay at a pos for 100ms before moving to the next 6pixel and not random pixel move.

which makes the reading consistent :thinking:

Maths dont lie

And when u say it sync on the watch or wfs preview
My second hand experiment in preview was strobing (so i thought floor didnt work also)

But when i run on watch it became a single second hand. But i was using x6 per second

So i will repeat dont base your conclusions on wfs preview but on the watch

And if u compare with something that already changes the precision to close to what my formula does it be same effect. And maybe both is correct in the first place. And u aiming for higher hz which is not possible. I am trying to get a cleaner 10hz. And if still jumpy to u. It means 10hz is as is.

Because by doing a x60 your values will be
Without floor should be

E.g 1.xy and y is not very random compare to the last digit (1.xyz) (z)

So maybe it more closer to 1.x values.
Which make it more constant movement then if u didnt x60 but x6 instead. (This could be why u seem to see it sync)

Anyways samsung already says for element beside second hand max is 10hz due to batteryj

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Now I understand how your formula works. Now we’re here… Thank you :+1:

HI, by the way if you want to see the effect of what i mean.
use the 1m/sec speed on the preview.

the white planed and red planed will difference in distance will show up more obverse. as time go by.

vs

(not that sync there is 1 to 10 mili second jump here)