Hello, i have noticed something weird, when i was creating watch hands with a metallic texture when the watch face was transfered to the watch the hands were appearing a bit jagged in places where the texture was thin instead of smooth like they were displaying in the GWS but the weird thing is when i used any of the weather elements for example temperature then when i was loading the watch face to the watch the hands were appearing perfect with no jagged edges.
Edit:
I think i figured it out i have to lower the resolution of the images i was using