Watch hands bug?

Hello, i have noticed something weird, when i was creating watch hands with a metallic texture when the watch face was transfered to the watch the hands were appearing a bit jagged in places where the texture was thin instead of smooth like they were displaying in the GWS but the weird thing is when i used any of the weather elements for example temperature then when i was loading the watch face to the watch the hands were appearing perfect with no jagged edges.

Edit:
I think i figured it out i have to lower the resolution of the images i was using

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Hi @tsa1579182323,
I had also seen such behavior before that the watch displayed some bitmaps a little jagged than Run Preview. Glad you have found a workaround. :+1: